The value of the --parallelAssetConversion option was treated as a string, which did not work for the === -1 comparison that enables the automatic processes amount.
I'm not sure why it worked for positive values before since they were strings as well. Perhaps Throttle.all() (called by the assets and shader conversion code) can convert strings, but we shouldn't rely on that.
The value of the
--parallelAssetConversion
option was treated as a string, which did not work for the=== -1
comparison that enables the automatic processes amount.I'm not sure why it worked for positive values before since they were strings as well. Perhaps
Throttle.all()
(called by the assets and shader conversion code) can convert strings, but we shouldn't rely on that.