KodeAndGame / ProSewerPolo

Unity 3D sports game being developed for Robot Dice Game Jam
MIT License
3 stars 2 forks source link

Remove duplicate inputs in Input Manager #85

Closed KodeAndGame closed 10 years ago

KodeAndGame commented 10 years ago

We currently have duplicate inputs for all P1 stuff: one set for keyboard one set for joystick. We shouldn't have two sets. Instead we should have one set that gets configured by the user. Because this is a pad-based game, the pad-based inputs should stay as the defaults (example below). The working pad-based version should be the one that exists in the repository.

To mitigate input switching you can set Negative and Postive key-based inputs as in the example below. This can be committed into the repository. They won't work unless the Type is switched to Key or Mouse button. You can do that in your local but do not commit that version.

KodeAndGame commented 10 years ago

Fixed in InputCleanup branch. Needs testing.