We currently have duplicate inputs for all P1 stuff: one set for keyboard one set for joystick. We shouldn't have two sets. Instead we should have one set that gets configured by the user. Because this is a pad-based game, the pad-based inputs should stay as the defaults (example below). The working pad-based version should be the one that exists in the repository.
To mitigate input switching you can set Negative and Postive key-based inputs as in the example below. This can be committed into the repository. They won't work unless the Type is switched to Key or Mouse button. You can do that in your local but do not commit that version.
We currently have duplicate inputs for all P1 stuff: one set for keyboard one set for joystick. We shouldn't have two sets. Instead we should have one set that gets configured by the user. Because this is a pad-based game, the pad-based inputs should stay as the defaults (example below). The working pad-based version should be the one that exists in the repository.
To mitigate input switching you can set Negative and Postive key-based inputs as in the example below. This can be committed into the repository. They won't work unless the Type is switched to Key or Mouse button. You can do that in your local but do not commit that version.