Closed senshi-x closed 9 years ago
[side player, side (group player), playerside, [player] call AGM_core_fnc_playerside] =
[CIV, CIV, CIV, CIV]
After joining east:
[EAST,EAST,CIV,EAST]
AGM is working on ZEUS compatibily (where controlled unit != player
) so we use AGM_player
playerside
is accessing something in the engine that I don't know how to replicate using just AGM_player
I also checked
getNumber (configFile >> "CfgVehicles" >> (typeOf player) >> "side")
But I can start a civilian in a east group (have to edit sqm) and playerside
is east whereas "side" is 3.
I could try something like:
_x setVariable ["AGM_side", (group _x), true];
at mission start.
What exactly are you saying? That the AGM-internal way to identify playerside (which seems to be AGM_core_fnc_playerside
) already should identify sides similar to side player? Because that's contrary to what I experienced.
In my case we run a Zeus mission where Zeus starts as a CIV, but can switch to whatever side he pleases manually, as well as reassign other players on-the-fly. This is done by a straightforward _newgroup = createGroup East; [player] join _newgroup;
. As a couple of scripts are side-dependent (e.g. kit selection), I have to rely on side player
in the if-checks, but my scripts then work fine.
However, if Zeus switches to WEST, he does not see the nametags of his WEST buddies, nor can he use the interactions that same-side players can. So my guess is AGM uses playerside
somewhere instead of side player
, as apparently Zeus is still identified as being CIV.
Neither playerSide
nor side player
are reliable commands to return the actual side of the currently controlled unit.
We use side group AGM_player
.
Also _newgroup = createGroup East; [player] join _newgroup;
doesn't work with remote controlled units a.k.a. zeus.
I do not refer to remote-controlled units, _newgroup = createGroup East; [player] join _newgroup;
is used so Zeus himself can change sides.
I think this issue might be moot now. With the ArmA 1.38 update, the process no longer works as described above. Oddly, side player and playerside now return the same ("CIV"), even after switching to EAST. Only side group agm_player
returns "EAST". What a mess.
Also, after switching sides I now get the appropiate interaction options. It looks like 1.38 changed this, and the described issue was only present in 1.36. Were you using the dev branch or 1.38RC before, by any chance?
Nope 1.36. 1.38 now.
We didn't change anything. Also, if side group agm_player
returns "EAST" then you ARE on side east. As I said, neither playerSide
nor side player
are reliable commands. I guess something in that mission is seriously broken.
It looks like AGM dislikes people switching their side. If a CIV unit switches side using the "join EAST side's group" solution, this results in a disparity between the results of
playerside (returns CIV)
andside player (returns EAST)
.I noticed it so far in the player interaction menu, where the "hostile" options remain (send civilians away, frisk, etc.) as well as no nametags being displayed for the player..