KoffeinFlummi / AGM

Authentic Gameplay Modification for A3 | THIS PROJECT IS NO LONGER BEING WORKED ON. ALL ISSUES AND PULL REQUESTS WILL BE IGNORED.
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No GPS in UAV terminal anymore? #2124

Open rlex opened 9 years ago

rlex commented 9 years ago

Subj

PabstMirror commented 9 years ago

In AssignedItemsFix.sqf:

showGPS (AGM_isGPSEnabled && {"ItemGPS" in _items || {cameraOn == getConnectedUAV AGM_player}});

I guess in vanilla a3 all of the 3 different UAV terminals (X_UavTerminal) offer GPS functionality that we take away.

nicolasbadano commented 9 years ago

If they inherit from ItemGPS we should test for that instead of requiring and specific "ItemGPS" item. Also true for mods that replace the gps by tablets.

Or we could just test if the gps slot is occupied or not (no idea if that's possible)

rlex commented 9 years ago

Indeed, with AGM removed UAV Terminals can act as GPS receiver, while with AGM GPS is completely disabled in terminal.

kripto202 commented 9 years ago

tbh i like the idea of no gps on the uav terminals.

BryanBoru commented 9 years ago

My unit just went in and overrode AGM on that. It also took gps away from cTab Androids and Tablets. On Mar 5, 2015 1:51 PM, "kripto202" notifications@github.com wrote:

tbh i like the idea of no gps on the uav terminals.

— Reply to this email directly or view it on GitHub https://github.com/KoffeinFlummi/AGM/issues/2124#issuecomment-77425408.

commy2 commented 9 years ago

Not a bug, but a design decision.