KoffeinFlummi / AGM

Authentic Gameplay Modification for A3 | THIS PROJECT IS NO LONGER BEING WORKED ON. ALL ISSUES AND PULL REQUESTS WILL BE IGNORED.
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Adding Ai config elements to a configurable module #2175

Closed serjames closed 9 years ago

serjames commented 9 years ago

I'd like if possible to be able to

A) Completely disable AGM_ai from within the Editor - i.e. by Placing / or not placing an "AGM_AI" module.

B) Have the ability to fine tune this i.e. adjust the settings ourselves from within the mission editor module.

Is it even doable ?

TWitkowiak commented 9 years ago

I think it's not because AGM_AI is a config.cpp file which is loaded at the game start and can't be further modified.