KoffeinFlummi / AGM

Authentic Gameplay Modification for A3 | THIS PROJECT IS NO LONGER BEING WORKED ON. ALL ISSUES AND PULL REQUESTS WILL BE IGNORED.
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Goggles enhancement #2178

Closed antoblushadow closed 9 years ago

antoblushadow commented 9 years ago

I noticed that all the glasses make the "orange effects" but some should not because have the transparent lens ( for example the tactical glasses ). Can you please make the effect only in the goggles with colored lens like the aviator? And finally I want to propose to add a kind of HUD in the tactical glasses and in the combat visor.

nicolasbadano commented 9 years ago

make the "orange effects" but some should not because have the transparent lens ( for example the tactical glasses )

The color an intensity of the effect is configured on goggle by goggle basis. It should be correct for all vanilla glasses. May be wrong for mods though.

And finally I want to propose to add a kind of HUD in the tactical glasses and in the combat visor.

No way; we don't do futuristic stuff

antoblushadow commented 9 years ago

Thanks for the answer, but how can I edit the color and intensity of the glasses?

nicolasbadano commented 9 years ago

You have to either edit AGM, add to your mod config or write a compatibility pbo. The parameters a like this: https://github.com/KoffeinFlummi/AGM/blob/master/AGM_Goggles/config.cpp#L22-L201

antoblushadow commented 9 years ago

Thank you so much for the answer, I will make my compatibility mod.