Open Zealot111 opened 9 years ago
That sounds like a normal bug to me. Prevent entering vehicles when carrying a jerry can should fix it.
A collision with a jerrycan can't make a helicopter explode. This sounds to me more like this bug from vanilla:
http://feedback.arma3.com/view.php?id=9311
What helicopter exactly? Do you use rotorLib?
What helicopter exactly? Do you use rotorLib?
It was UH60 from RHS mod. No, I didn't use expanded flight model.
I've heard from multiple sources now that helicopters from rhs are even more likely to explode. I have some ideas why this might be, but haven't found the time to check for myself. A work-around seems to be to always shoot the helicopter before entering.
It is very unlikely that a collision with a jerrycan is the cause. Just try to spawn them inside the helicopter and the worst result you get is that they might flip.
Sometimes in MP when you entering vehicle while hold jerrycan in hands vehicle explodes. (Seen that in MP, my teammate entered helicopter with jerrycan when I was pilot, helicopter exploded) Tried reproduce bug in SP editor with no success. I think it needs to add additional handling of this situation in code.