Open milliwar opened 9 years ago
14:24:45 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:24:45 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
"HandGrenade" in magazines player
-> false
player ammo "HandGrenadeMuzzle"
-> 1
Thx for reporting. This seems to be a bug in Arma that the throw muzzle can be reloaded without having a magazine in the inventory (result of A3's inventory system and grenades).
I'll try to make a work-around.
Arma 3 version: 1.40.129533 (stable branch) AGM version: 0.95.3 (although client RPT says "[AGM] Server: agm_core is Version 0.9502.") CBA3 version: 1.0.9.140907
No other mods were active at the time of testing.
When AGM is active, blufor/NATO autorifleman (B_soldier_AR_F) does not have any HE or frag grenades in his inventory, but you can still select a single RGO grenade with Arma's Cycle Throw Items action and throw it.
When the RGO is selected, Arma's GUI shows "RGO Grenade x0" and AGM shows "White Smoke x1". You cannot select the white smoke grenade, but other smoke grenades and light sticks work fine. Once the RGO grenade has been thrown, the white smoke grenade can be selected.
I noticed that without AGM the autorifleman has free space left in his inventory, but when AGM is active his inventory is completely full. His vanilla inventory contains two RGO grenades.
I'm not sure, but this might be related to #2075.
Steps to reproduce: