KoffeinFlummi / AGM

Authentic Gameplay Modification for A3 | THIS PROJECT IS NO LONGER BEING WORKED ON. ALL ISSUES AND PULL REQUESTS WILL BE IGNORED.
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Explosive: Placed explosives don't get removed from inventory #730

Closed bux closed 10 years ago

bux commented 10 years ago

(Today's dev version)

commy2 commented 10 years ago

Did you use team switch or curator?

CorruptedHeart commented 10 years ago

I make use of removeMagazineGlobal does anyone know of any problems with that or if removeMagazine would simply suffice?

bux commented 10 years ago

Happens on maps using "Game Master" Module and on maps without it.

commy2 commented 10 years ago

removeMagazine is the same as removeMagazineGlobal, but fails on remote units. Effects are global with both commands.

CorruptedHeart commented 10 years ago

Can anyone else repo this, I can't seem to.

commy2 commented 10 years ago

Can't repro either. Was only playing in SP though.

http://i.imgur.com/Y2QObQy.png

The text is messed up. I think this is because it uses the same string as the mouse wheel commands.

The colors should be defined when you add the action, not within the localized string imo. See line 63: https://github.com/KoffeinFlummi/AGM/blob/master/AGM_Logistics/functions/Drag/fn_dragObject.sqf

bux commented 10 years ago

Arma3: 1.24 Mods: CBA_A3, AGM_dev AGM_dev from: 2014-08-08T05:48:42.262Z Tested on: self hosted MP mission Zeus enabled: Yes Modules: All AGM modules with default settings

Just tested it with one Explosive Charge. Seems to work now.

CorruptedHeart commented 10 years ago

I will mark this as closed then. I meant to get to the strings but haven't managed to and will be unavailable for the next couple days probably.