Closed bux closed 10 years ago
description.ext
respawn = 3;
respawnDelay = 10;
The explosive specialists don't work due to me not replacing the respawnItems array and only the items array.
I've found this in the RPT file.
Warning: no idc entry inside class RscDisplayServerGetReady/objects/Compass
soldier[B_soldier_exp_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[B_soldier_exp_F]:Some of magazines weren't stored in soldier Vest or Uniform?
Duplicate weapon Throw detected for B_soldier_exp_F
Duplicate weapon Put detected for B_soldier_exp_F
This always gets added after a respawn. I was about to try this in a vanilla enviornment, but maybe this relates to this error.
Did you use the respawn module?
Last line of the issue: _"As the AGM modules are in default state the "AGMRespawn" functionality is not active. I get the same results even when removing the "AGM Respawn module"."
Sorry bad reading comprehension.
All the RPT errors you posted are just Arma beeing stupid then. There is a different set of gear after respawn, so it behaves as it's "supposed to".
Imo the explosive devices should be in the respawn gear.
The spare barrels are added via script, but I guess adding them normally (including after respawn) would be the better solution.
The spare barrels are added via script, but I guess adding them normally (including after respawn) would be the better solution.
I agree
Arma3: 1.24 Mods: CBA_A3, AGM_dev AGM_dev from: 2014-08-08T05:48:42.262Z Tested on: self hosted MP mission Zeus enabled: Yes Modules: All AGM modules with default settings
The "Explosive Specialist" and "Autorifleman" are loosing some items after respawn (Especially the AGM items). "Combat life safer" seems not to be affected. Haven't tested any other unit types.
As the AGM modules are in default state the "AGM_Respawn" functionality is not active. I get the same results even when removing the "AGM Respawn module".