KoffeinFlummi / AGM

Authentic Gameplay Modification for A3 | THIS PROJECT IS NO LONGER BEING WORKED ON. ALL ISSUES AND PULL REQUESTS WILL BE IGNORED.
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Explosive: Sort place menu entries or stack them #749

Closed bux closed 10 years ago

bux commented 10 years ago

Arma3: 1.24 Mods: CBA_A3, AGM_dev AGM_dev from: 2014-08-08T05:48:42.262Z Tested on: self hosted MP mission Zeus enabled: Yes Modules: All AGM modules with default settings

2014-08-08_00005

CorruptedHeart commented 10 years ago

I was also thinking about stacking them, but wanted to avoid multiple loops. But I think it's not that a performance intensive area so it would probably be okay to have 2 loops.

commy2 commented 10 years ago

This could be the exact thing needed for this.

https://community.bistudio.com/wiki/lbSort

CorruptedHeart commented 10 years ago

That could be used indeed but I'd also like to remove unnecessary clutter from that menu

CorruptedHeart commented 10 years ago

Closed via https://github.com/KoffeinFlummi/AGM/pull/782

bux commented 10 years ago

Good job! May I ask you to implement the sort by name feature? Any objections on that?

CorruptedHeart commented 10 years ago

No objections to it.

CorruptedHeart commented 10 years ago

Closed via https://github.com/KoffeinFlummi/AGM/pull/788