Closed bux closed 9 years ago
I attempted to improve this a slight bit but it's probably still lacking greatly.
Tested on MP after #782. The direction of SLAMs are correctly synced on both modes. However, i think they are still far underpowered in side attack mode. Three charges failed to damage a Namer APC track at all at approx. 1m distance.
Same thing with the Patria. SLAMs are supposed to be used against APCs, so we better increase the blast force (http://en.wikipedia.org/wiki/Selectable_Lightweight_Attack_Munition states it can penetrate 40 millimeters of armor at a range of eight meters).
Will probably need to compare the current SLAMs hit/indirectHit (probably lowering the range for them) and the AT mine (which hopefully is known to detrack apcs)
Yep. I suggest keeping this ticket open but pushing these tweaks to next version.
The side attack at the moment is extremely powerful, I'd say it is OP. Destroying half of a building at around 10m
What about apcs? Does it manage to incapacitate them?
That's with the version shipped with 0.9.3
Can this be closed?
Just tested it. In 0.9.3 the side mode wrecks a "FIA Truck" but doesn't even scratch the paint job of a "Patria AMV".
IRL the SLAM Mine actually fires a projectile (that is formed through a small detonation) capable of penetrating 40mm of armor at ranges up to 8 meters. The main use is to wound/kill the vehicle crew (e.g. the driver) keeping the vehicle mostly intact ("Beutemine"). Would Arma be capable of replicating this behavior? (At least wound/kill the crew or destroy wheels/damage tracks).
Might be possible using submunitions. (Potentially related to #785)
Hopefully someone will be willing to take over this as I have other commitments and won't be able to look at this before 0.9.4 releases.
FYI:
Arma 3 1.32 update http://dev.arma3.com/post/spotrep-00034
Changed: Improved effectiveness of SLAM mines against fast-moving vehicles
So can we close this?
Anyone wants to do this? Or did BIS resolve this in 1.32? Any updates?
It's somehow part of #1574:
Increase the damage done to crew by kinetic penetrators etc. It should be possible to kill a tank crew without destroying the tank. (A hit to the front should usually kill or knock out the driver)
This should be extended to not just only tanks, but all (land)vehicles.
IRL the SLAM Mine actually fires a projectile (that is formed through a small detonation) capable of penetrating 40mm of armor at ranges up to 8 meters. The main use is to wound/kill the vehicle crew (e.g. the driver) keeping the vehicle mostly intact ("Beutemine").
Arma3: 1.24 Mods: CBA_A3, AGM_dev AGM_dev from: 2014-08-08T05:48:42.262Z Tested on: self hosted MP mission Zeus enabled: Yes Modules: All AGM modules with default settings
SLAM side attack mode needs a bit more power. http://youtu.be/AMtTJRCgx_U
Is it possible to make the explosion more directional (sideways) and less omni-directional?