KoffeinFlummi / AGM

Authentic Gameplay Modification for A3 | THIS PROJECT IS NO LONGER BEING WORKED ON. ALL ISSUES AND PULL REQUESTS WILL BE IGNORED.
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Nametags on bodies #754

Closed bux closed 10 years ago

bux commented 10 years ago

Arma3: 1.24 Mods: CBA_A3, AGM_dev AGM_dev from: 2014-08-08T05:48:42.262Z Tested on: self hosted MP mission Zeus enabled: Yes Modules: All AGM modules with default settings

When shooting a side unit (I mean when a side unit gets shot ... :grin:) you're still able to see the nametag for about 30 seconds. After that period no nametag is shown anymore.

add && (alive _target) to the mix?

commy2 commented 10 years ago

Wouldn't that give away if someone dies?

bux commented 10 years ago

You're right. It's the same when you open the interaction menu on a body and you're not able to drag or carry it, this person is dead.

After 30 seconds the nametag is not visible anymore. So there's the next clue that this person is dead.

commy2 commented 10 years ago

It already checks if the unit is alive or not. alive return true for a unit that died in the last 30 seconds though. where the player AI doesn't know that its dead.

commy2 commented 10 years ago

I like this the way it is. It doesn't give away if someone dies in a fire fight immediately.