KoffeinFlummi / armake2

Successor to armake written in Rust
GNU General Public License v2.0
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Texture appears opaque when built with Armake2 #21

Open bovine3dom opened 5 years ago

bovine3dom commented 5 years ago

The reflex sight on a scope appears opaque when built and binarised with Armake2 on Windows.

Do you sea the issue

This makes it harder to sea the target

Face properties in Oxygen:

dedmen told me how to find this

Doesn't happen when I build with Addon Builder or Mikero tools. If I enable file patching, the issue goes away too.

The permissions on the model are muddy (we have explicit permission for internal use), so I'm not sure I can share it here. @jonpas has unfettered access.

If there's anything I can do to help debug, please let me know.

jonpas commented 5 years ago

Either something is passed incorrectly to BI binarize, or wrong model file is copied into final PBO?

dedmen commented 5 years ago

when packing bis binarize needs to open the texture file to check if it has the transparent flag set, to set the transparent flag onto the faces in the model. Maybe it can't open the paa texture?

bovine3dom commented 4 years ago

https://slarck.com/B3HXdo/tools/2019/09/?k=l9OjwhkxouDYomi8RwALsObX9K9m9z7rZKFBaPGE#end

Discussion with Brett from a while ago where we got pboProject to tell us what it was doing (scroll down to the pictures).