Closed BoNT325 closed 8 months ago
The goal of this update is to make unholy damage more prevalent, and Dread lords have some pay off in the mid-late game. and to give macabre's a more solid role as a force multiplier.
to that I would suggest shooting high on unholy damage initially and toning down over time.
Suggestions Personal Spell immunity for Dread lords, this gives the company some survivability on the rout, and similar to paladins gives a reason to build Dread Lords over other units.
For Dread Lord AV provided removed. Raise Unholy Damage to 5 Provided Unholy damage is more specialized to melee specifically. (apparently the idea of Bonebows + Dreadlords and a kohan wasn't uniquely mine and was used to some extent in the past but couldn't keep up with the meta of fast moving units in random maps)
For Macabre's Maybe raise Unholy vulnerability to a less even number like 130% in the future.
Macabre's could provide +2 (minimal 3 but then with 2 you get +4 which is plenty for raiding with shadow beast summons & a significant buff)
Changelog:
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Foul Miasma
Macabre
Dreadlord