General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
This enables things like:
convert_shaders.py -p shaders/ -s glslangValidator -c shaders/headers/ -v -o '--target-env vulkan1.2 --nan-clamp'
The above is necessary if you want to use subgroups witch requires spirv 1.3.
This enables things like:
convert_shaders.py -p shaders/ -s glslangValidator -c shaders/headers/ -v -o '--target-env vulkan1.2 --nan-clamp'
The above is necessary if you want to use subgroups witch requires spirv 1.3.