Closed mitjap closed 5 months ago
Hello @mitjap - at the moment we only support the compute pipeline, and hence the primary elements would be buffers - there's no current plans on supporting other types of (graphics) pipelines in vulkan at the moment
I often use textures as data storage for compute pipeline. Textures provider better 2D data locality using Z-order curve. Data interpolation is also often useful for our kind of algorithms.
It would be a great addition to this library.
Our projects often use textures for data storage and access.
I've been looking over examples, source and documentation but I don't see any mention of texture support. Is it implemented? What is the current status of this?