General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
We need to include ${kompute_BINARY_DIR}/src/shaders/glsl as this is where ShaderOpMult.hpp is built (included from
include/kompute/operations/OpMult.hpp)
We need to include ${kompute_BINARY_DIR}/src/shaders/glsl as this is where ShaderOpMult.hpp is built (included from include/kompute/operations/OpMult.hpp)