Its fairly simple to operate and is attached to all CharacterBody on Start. All it does is update the time on Update and it has a reset function if that ever turns out to be useful. Fun side-effect of hooking on Start is that it resets the timer every time the effect triggers, so that can be used as a second emergency check if need be. Commits have a bit more detail if you need it.
Its fairly simple to operate and is attached to all CharacterBody on Start. All it does is update the time on Update and it has a reset function if that ever turns out to be useful. Fun side-effect of hooking on Start is that it resets the timer every time the effect triggers, so that can be used as a second emergency check if need be. Commits have a bit more detail if you need it.