Closed cheeeeeeeeeen closed 3 years ago
Add more code improvements found.
@KomradeSpectre I suggest installing the NuGet package Microsoft.Unity.Analyzers since this one really checks Unity code mistakes especially with those crazy null checks.
Implemented
Add a safe check of reassigning bodies when they're lost. The client seems to have bad data in real multiplayer scenarios where ping would go beyond 150-ish.