KomradeSpectre / AetheriumMod

A mod for Risk of Rain 2.
10 stars 9 forks source link

Sanguine Feedback #55

Open Moffein opened 2 years ago

Moffein commented 2 years ago

I've noticed that Sanguine Elites sometimes have a tendency to spam dashes in multiplayer. This is just a guess, but I believe this could be fixed by adding an Authority check to the thing that handles their dash, since I believe that the spam is caused by the SanguineController attempting to run the dash for every single player on the server.

Also, the bleed damage is pretty busted since it scales off of enemy base damage (like Blazing used to do before it got capped to 0.5% max HP per tick). It's manageable on some enemies, while high base damage enemies like Golems end up obliterating your HP if they chip you since it's proccing bleed off 20 base damage. Capping the bleed damage per tick like Blazing elites or making it so that it always behaves like Imp bleeds (10 base damage and 0.4 proc coefficient) would make them feel a lot more fair, since in their current state, getting hit once by a Sanguine enemy is pretty much a guaranteed death from bleeding.

KomradeSpectre commented 6 months ago

Fixed the bleed indev, but will investigate the authority thing later tonight