Describe the bug
When the game checks whether Genome Template X can stack with GenomeTemplate Y, it will always stack it if all stored values are the same except for the name of the person/animal that the template was generated from. Practical example:
Before game checks stack compatibility:
Jenny genome template
JennysClone genome template
After a pawn re-organizes the stacks:
Jenny genome template x2
Expected behavior
Only templates that are exactly the same stack.
To Reproduce
Steps to reproduce the behavior:
Create a zone for genome templates only
Create a genome template from Jenny
Clone Jenny and debug finish. Name new clone JennysClone
Create a genome template from JennysClone
Observe that a pawn will move the JennysClone genome template to the stack with Jenny's template, resulting in a single stack of two Jenny genome templates.
Additional Info
If the Jenny and JennysClone have different skills, the templates will not stack. All stored values must be the same except the name, for this bug to happen.
Describe the bug When the game checks whether Genome Template X can stack with GenomeTemplate Y, it will always stack it if all stored values are the same except for the name of the person/animal that the template was generated from. Practical example:
Before game checks stack compatibility:
After a pawn re-organizes the stacks:
Expected behavior Only templates that are exactly the same stack.
To Reproduce Steps to reproduce the behavior:
Additional Info If the Jenny and JennysClone have different skills, the templates will not stack. All stored values must be the same except the name, for this bug to happen.