Describe the bug
Occasionally, the job that extracts the product from the vats throws a NullReferenceException. The bug only seems to be present at very low growth time settings, so it's possibly a race condition. I suspect the problem is the Extract job trying to Start a new hauling job while the extract Job is still in-progress.
Stack trace:
JobDriver threw exception in initAction for pawn Whitaker driver=JobDriver_ExtractProductFromGrower (toilIndex=3) driver.job=(QE_ExtractProductFromGrowerJob (Job_20639) A=Thing_QE_Building_OrganVat58295) lastJobGiver=RimWorld.JobGiver_Work
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
at QEthics.Building_OrganVat.TryExtractProduct (Verse.Pawn actor) [0x00000] in <filename unknown>:0
at QEthics.JobDriver_ExtractProductFromGrower.<MakeNewToils>b__1_0 () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
etc.
Expected behavior
Any null references are checked and skipped.
To Reproduce
Still unclear. No mod users have reported it, so I suspect it's not happening with default ModSettings.
Describe the bug Occasionally, the job that extracts the product from the vats throws a NullReferenceException. The bug only seems to be present at very low growth time settings, so it's possibly a race condition. I suspect the problem is the Extract job trying to Start a new hauling job while the extract Job is still in-progress.
Stack trace:
Expected behavior Any null references are checked and skipped.
To Reproduce Still unclear. No mod users have reported it, so I suspect it's not happening with default ModSettings.