KonstantinTomashevich / Emergence

Flexible set of libraries for gameplay development. Currently under development.
Apache License 2.0
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Better standard way to place cascade removers in graph #58

Closed KonstantinTomashevich closed 1 year ago

KonstantinTomashevich commented 1 year ago

Now transform-related cascade removal is done through separate cleanup event instead of removal event. It allows us to cleanup everything at once during the start of the frame with minimum delays.