Packages everything into read-only packages with no directories nesting (to save memory).
Is easy to extend and add additional steps (like filtering assets and checking whether they are referenced), including game-specific ones.
Also, we need a game packaging script (at least for Windows) that packages game executables and cooked resources into one directory with appropriate mount lists.
We need a basic resource cooking platform that:
Also, we need a game packaging script (at least for Windows) that packages game executables and cooked resources into one directory with appropriate mount lists.