UPDATE:
Got things fixed myself, the new map is actually higher up than the others (by 7 blocks)
Just made the following method:
private int higher() {
if (Utils.Client.isHyp()) {
for (String l: Utils.Client.getPlayersFromScoreboard()) {
String s = Utils.Java.str(l);
if (s.startsWith("Map:")) {
String mapName = s.substring(5);
if (mapName.equalsIgnoreCase("Fort Royale")) {
return 7; // because the map is 7 blocks higher
}
}
}
}
return 0; // other maps should be at the default height value
}
Here is the updated t method for the SumoFences for functionality:
public TimerTask t() {
return new TimerTask() {
public void run() {
if (SumoFences.this.is()) {
int a = higher(); // determines additional height of the map
for (BlockPos p: SumoFences.f_p) {
for (int i = 0;
(double) i < SumoFences.b.getInput(); ++i) {
BlockPos p2 = new BlockPos(p.getX(), p.getY() + i + a, p.getZ()); // updated to use variable 'a'
if (Module.mc.theWorld.getBlockState(p2).getBlock() == Blocks.air) {
Module.mc.theWorld.setBlockState(p2, SumoFences.this.f);
}
}
}
}
}
}
}
There is a new map to be added for the module Sumo Fences to work. The map name is "Fort Royale".
https://github.com/Kopamed/Raven-bPLUS/blob/046d8b4c4246dc3247372dd5d385f213fd9f5f1e/src/main/java/keystrokesmod/sToNkS/module/modules/minigames/SumoFences.java#L26
UPDATE: Got things fixed myself, the new map is actually higher up than the others (by 7 blocks) Just made the following method:
Here is the updated
t
method for the SumoFences for functionality: