Closed telk5093 closed 3 years ago
From https://github.com/JGRennison/OpenTTD-patches/issues/255
In the current upstream master (nightly builds, etc.). it shows the wrong signal sprites and overwrites the sprite IDs now used in the new multiplayer client window. In upstream 1.10 and previous it also shows the wrong signal sprites. Using replace in NML is only valid for the fixed original sprite IDs, see: https://newgrf-specs.tt-wiki.net/wiki/NML:Replace_TTD_sprites You should use replacenew instead, see: https://newgrf-specs.tt-wiki.net/wiki/NML:Replace_new_sprites Also, in 1.11.2 this GRF seems to overwrite some of the font sprites
In the current upstream master (nightly builds, etc.). it shows the wrong signal sprites and overwrites the sprite IDs now used in the new multiplayer client window. In upstream 1.10 and previous it also shows the wrong signal sprites.
Using replace in NML is only valid for the fixed original sprite IDs, see: https://newgrf-specs.tt-wiki.net/wiki/NML:Replace_TTD_sprites
You should use replacenew instead, see: https://newgrf-specs.tt-wiki.net/wiki/NML:Replace_new_sprites
Also, in 1.11.2 this GRF seems to overwrite some of the font sprites
전면적 코드 재작성 필요
From https://github.com/JGRennison/OpenTTD-patches/issues/255
전면적 코드 재작성 필요