KoreanGRF / KoreanSignalSet

Korean signals & markers NewGRF for OpenTTD
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Wrong block is used in whole codes #17

Closed telk5093 closed 3 years ago

telk5093 commented 3 years ago

From https://github.com/JGRennison/OpenTTD-patches/issues/255

In the current upstream master (nightly builds, etc.). it shows the wrong signal sprites and overwrites the sprite IDs now used in the new multiplayer client window. In upstream 1.10 and previous it also shows the wrong signal sprites.

Using replace in NML is only valid for the fixed original sprite IDs, see: https://newgrf-specs.tt-wiki.net/wiki/NML:Replace_TTD_sprites

You should use replacenew instead, see: https://newgrf-specs.tt-wiki.net/wiki/NML:Replace_new_sprites

Also, in 1.11.2 this GRF seems to overwrite some of the font sprites

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