Closed inclyc closed 5 years ago
@Enzyme125 Did you mean the Animation-Loop in FlipbookComp ? I have run some test code in https://github.com/KorokEngine/beta-demo/tree/master/sprite_anim
, it works well. Can you show me more code or an example?
I used the same code(https://github.com/KorokEngine/beta-demo/tree/master/sprite_anim
) and official installation method(go get korok.io/korok
). It looks like:
As you can see, the hero only shakes his arm once.
go env:
set GOARCH=amd64
set GOEXE=.exe
set GOHOSTARCH=amd64
set GOHOSTOS=windows
set GOOS=windows
set GOPATH=C:\Users\Enzyme125\go
set GORACE=
set GOROOT=C:\Go
The program output:
3.2.1 Win32 WGL EGL MinGW
2019/05/11 17:33:07 Game Start! Hello, Korok Engine
2019/05/11 17:33:07 Load table: 8
2019/05/11 17:33:07 0 table - *game.ScriptTable
2019/05/11 17:33:07 1 table - *game.TagTable
2019/05/11 17:33:07 2 table - *gfx.SpriteTable
2019/05/11 17:33:07 3 table - *gfx.MeshTable
2019/05/11 17:33:07 4 table - *gfx.TransformTable
2019/05/11 17:33:07 5 table - *gfx.TextTable
2019/05/11 17:33:07 6 table - *effect.ParticleSystemTable
2019/05/11 17:33:07 7 table - *frame.FlipbookTable
2019/05/11 17:33:10 alloc shader id:(1, 3)
2019/05/11 17:33:10 bind attr: 1 => xyuv
2019/05/11 17:33:10 bind attr: 0 => rgba
2019/05/11 17:33:10 alloc uniform: (1, 0) => proj
2019/05/11 17:33:10 alloc uniform: (2, 1) => tex
2019/05/11 17:33:10 alloc shader id:(2, 6)
2019/05/11 17:33:10 bind attr: 1 => xyuv
2019/05/11 17:33:10 bind attr: 0 => rgba
2019/05/11 17:33:10 alloc uniform: (3, 0) => proj
2019/05/11 17:33:10 alloc uniform: (4, 1) => model
2019/05/11 17:33:10 alloc uniform: (5, 2) => tex
2019/05/11 17:33:10 alloc shader id:(3, 9)
2019/05/11 17:33:10 bind attr: 1 => xyuv
2019/05/11 17:33:10 bind attr: 0 => rgba
2019/05/11 17:33:10 alloc uniform: (6, 0) => projection
2019/05/11 17:33:10 alloc uniform: (7, 1) => tex
2019/05/11 17:33:10 alloc index-buffer: (1, 1)
2019/05/11 17:33:10 alloc vertex-buffer: (1, 2)
2019/05/11 17:33:10 font img bounds: (0,0)-(999,54)
2019/05/11 17:33:10 alloc texture id: (1, 1)
2019/05/11 17:33:10 dbg init w,h 0 0
2019/05/11 17:33:10 load file:hero.png
2019/05/11 17:33:10 alloc texture id: (2, 2)
2019/05/11 17:33:10 Load Feature: 5
2019/05/11 17:33:10 0 feature - *gfx.SpriteRenderFeature
2019/05/11 17:33:10 1 feature - *gfx.MeshRenderFeature
2019/05/11 17:33:10 2 feature - *gfx.TextRenderFeature
2019/05/11 17:33:10 3 feature - *gui.UIRenderFeature
2019/05/11 17:33:10 4 feature - *effect.ParticleRenderFeature
2019/05/11 17:33:10 alloc index-buffer: (2, 3)
2019/05/11 17:33:10 alloc vertex-buffer: (2, 4)
2019/05/11 17:33:26 window focuse changed !! false
2019/05/11 17:36:11 window focuse changed !! true
2019/05/11 17:36:16 window focuse changed !! false
2019/05/11 17:36:18 window focuse changed !! true
2019/05/11 17:36:32 window focuse changed !! false
2019/05/11 17:36:35 window focuse changed !! true
2019/05/11 17:36:36 window focuse changed !! false
2019/05/11 17:39:58 window focuse changed !! true
2019/05/11 17:40:03 window focuse changed !! false
2019/05/11 17:40:15 window focuse changed !! true
2019/05/11 17:40:29 window focuse changed !! false
2019/05/11 17:42:02 game paused..
2019/05/11 17:43:08 game resumed..
2019/05/11 17:43:08 window focuse changed !! true
2019/05/11 17:43:09 window focuse changed !! false
2019/05/11 17:43:18 window focuse changed !! true
2019/05/11 17:43:20 window focuse changed !! false
2019/05/11 17:43:21 window focuse changed !! true
2019/05/11 17:43:32 window focuse changed !! false
2019/05/11 17:44:51 window focuse changed !! true
2019/05/11 17:44:52 window focuse changed !! false
@ntop001
@Enzyme125 Hello, the demo project has some bugs, it used some old、outdated API. Changed the following code:
fb := korok.Flipbook.NewComp(hero)
fb.SetRate(.2)
to
fb := korok.Flipbook.NewComp(hero)
fb.SetRate(.2)
fb.SetLoop(true, frame.Restart)
The default animation does not loop, I have fixed the bug in latest commit. Thanks for your prompt reply.
It seems that after setting the value of loop to true, the actual rendering result does not loop, but stops after playing once.
At commit 74f7926
@ntop001