Probably no sure way to alleviate this. Can depend on server terrain fidelity, spawning during loadin or inaccuracy while saving (KKs pos to string can alleviate this)
-Make position grabber and mappers sea level dependent, custom functions
-After a delay, set all objects to ground level
Probably no sure way to alleviate this. Can depend on server terrain fidelity, spawning during loadin or inaccuracy while saving (KKs pos to string can alleviate this)
-Make position grabber and mappers sea level dependent, custom functions -After a delay, set all objects to ground level