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KosRud
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DQ-skinning-for-Unity
BSD 3-Clause "New" or "Revised" License
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Null reference
#16
KosRud
opened
9 months ago
0
Is AlwaysAnimate needed on Animator?
#15
KosRud
opened
9 months ago
0
Extra ping-pong buffer unnecessary?
#14
KosRud
opened
9 months ago
0
is workaround still needed?
#13
KosRud
opened
9 months ago
0
boneOrientationVector should be private
#12
KosRud
opened
9 months ago
0
Package folder structure and cleanup codes
#11
hayashi-bxj
closed
1 year ago
0
Use RenderTexture.DiscardContents()
#10
KosRud
opened
3 years ago
0
Get the mesh of DQ blending skinning
#9
sihanli66
closed
3 years ago
1
Sample vertex position texture only once
#8
KosRud
opened
4 years ago
0
Character exported from Reallusion's 3DXchange does not animate properly
#7
KosRud
closed
4 years ago
1
Implement toggling between DQ and SkinnedMeshRenderer in Play mode
#6
KosRud
opened
4 years ago
0
Implement per-vertex masking of bulging compensation
#5
KosRud
opened
4 years ago
0
Shadows are displayed incorrectly with viewFrustrumCulling = true
#4
KosRud
opened
4 years ago
0
Apply all blend shapes in a single run of compute shader
#3
KosRud
opened
4 years ago
0
Missed camel case
#2
KosRud
opened
4 years ago
0
Misspelled warning
#1
KosRud
opened
4 years ago
0