When using Player Animator to play animations, I want to ensure that the animated model does not rotate with the player's view.
How can I achieve this? (in 1.21 neoforge)
Does Player Animator support this feature? If not, would it be possible to consider adding it?
I have tried subscribing to the 'RendererPlayerEvent.Pre' event and making some adjustments, but the results were not satisfactory. Although the animation plays, the body position animation no longer functions correctly.
I look forward to your response. (I am using translation software.)
When using Player Animator to play animations, I want to ensure that the animated model does not rotate with the player's view.
How can I achieve this? (in 1.21 neoforge)
Does Player Animator support this feature? If not, would it be possible to consider adding it?
I have tried subscribing to the 'RendererPlayerEvent.Pre' event and making some adjustments, but the results were not satisfactory. Although the animation plays, the body position animation no longer functions correctly.
I look forward to your response. (I am using translation software.)