Open lab3 opened 1 year ago
Minecraft handles that bone differently (like if the default arm pose were hands forward like a zombie).
Blockbench can not handle rotations like this well, I'll try to find some workarounds.
I think that makes sense for the Y and Z but the X (red axis in the screenshot above) would still be backward I think?
This very old bug (514 days jeez) is prob fixed now At least I haven't experienced it
Describe the bug When using rightItem bone in blockbench as part of an animation, rotations and postition transforms are offset by 90 degrees.
Expected behavior I would expect them to not be offset so when I move the item up in blockbench it should move in the same direction in game. Same with rotations.
I tried rotating the rightItem on the blockbench model by 90 but that didn't have any effect.
Setup config (minecraft, modloader, libraries):
Other mods (If you use other mods, please specify! it might be an incompatibility): geckolib-forge-1.19:3.1.39'
More info
Screenshots
In the screenshots you can see where the item should move vs where it actaully moves.