Testground1.png and testground2.png have been moved to a new background_objects folder to reflect the fact that they are indeed not midground_objects. After we update the code for this we need to remove the old images from the midground_objects.
In game, ground1 and 2 are designed to tile infinitely exactly one after another randomly, we should update our algorithm to reflect this.
I also added some clouds. Let's get those up in the sky
Testground1.png and testground2.png have been moved to a new background_objects folder to reflect the fact that they are indeed not midground_objects. After we update the code for this we need to remove the old images from the midground_objects.
In game, ground1 and 2 are designed to tile infinitely exactly one after another randomly, we should update our algorithm to reflect this.
I also added some clouds. Let's get those up in the sky