Open Kovak opened 11 years ago
If the enemy spawns on a platform that has multiple levels, it will run along "invisible" bits rather than either dropping down or turning around at the end of the platform ![Uploading ssgamebug.png . . .]()
I had noticed this too. The enemies must just be platform.size or something. I'll fix this since I wrote the platform code
If the enemy spawns on a platform that has multiple levels, it will run along "invisible" bits rather than either dropping down or turning around at the end of the platform ![Uploading ssgamebug.png . . .]()