Kovak / CBL_SECRET_PROTOTYPE_RUNNING_GAME

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Pathing of enemy on platforms #28

Open Kovak opened 11 years ago

Kovak commented 11 years ago

If the enemy spawns on a platform that has multiple levels, it will run along "invisible" bits rather than either dropping down or turning around at the end of the platform ![Uploading ssgamebug.png . . .]()

Kovak commented 11 years ago

ssgamebug

sbrother commented 11 years ago

I had noticed this too. The enemies must just be platform.size or something. I'll fix this since I wrote the platform code