Closed Kovak closed 11 years ago
foreground is no longer dependent on world object. There are a couple preliminary coin placement operations which are chosen randomly at the moment. Need to refine placement code and come up with an intelligent way to implement coin placement.
The main goal of this fix is to separate the code for world objects and platforms, making world objects dependent upon the platforms list found in scrollingforeground, without the scrollingforeground being dependent on world objects.
This involves