Kovak / CBL_SECRET_PROTOTYPE_RUNNING_GAME

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Enemy and Platform Code Separation #38

Closed KerbySmith closed 11 years ago

KerbySmith commented 11 years ago

The main goal of this fix is to separate the code for enemy and platforms, making enemies dependent upon the platforms list found in scrollingforeground, without the scrollingforeground being dependent on enemies.

Kovak commented 11 years ago

great work kerby

the rewrites of enemy and world object code make everything much easier to understand and make the code seem a lot simpler to pick up and figure out as well as make modifications

thanks a lot and excellent work today

sbrother commented 11 years ago

Just looked at the code and this looks really good, Kerby! Thanks for your hard work :)

I've been super busy with work today (I have an important meeting with a client at 9am tomorrow) but I am looking forward to checking off some more issues after that is done! Sorry I wasn't around so much today and yesterday.

On Tue, Jan 15, 2013 at 10:45 PM, Kovak notifications@github.com wrote:

great work kerby

the rewrites of enemy and world object code make everything much easier to understand and make the code seem a lot simpler to pick up and figure out as well as make modifications

thanks a lot and excellent work today

— Reply to this email directly or view it on GitHubhttps://github.com/Kovak/CBL_SECRET_PROTOTYPE_RUNNING_GAME/issues/38#issuecomment-12306768.