KovuTheHusky / dynmap-structures

A Bukkit plugin that shows your world's structures (such as Villages, Strongholds, and Pyramids) on Dynmap.
MIT License
20 stars 18 forks source link

config.yml doesn't work #45

Closed RuofengX closed 3 years ago

RuofengX commented 3 years ago

Release version 2.3.1 in paper1.16.5-777, using Dynmap and nginx + php deploy. I try to change the config.yml file to set the layer hidden by default, but nothing changed after I restart my game server. Also, other setting is also invalid in config.yml Here is my config: structures: bastionremnant: true buriedtreasure: false desertpyramid: true endcity: true fortress: true igloo: true junglepyramid: true mansion: true mineshaft: false monument: true netherfossil: true oceanruin: false pillageroutpost: false ruinedportal: false shipwreck: false stronghold: true swamphut: true village: true layer: name: Structures hidebydefault: true layerprio: 10 nolabels: false minzoom: 0 inc-coord: false My website: Map

KovuTheHusky commented 3 years ago

From taking a look at the link you provided, it is hidden by default and the structures seem to match. Am I missing something? Please let me know which settings you think are invalid. Thanks!

RuofengX commented 3 years ago

Thanks for relpy. Yes, after a full reboot it works. But you can see here this structure is not actually appear in game. (Maybe you need open the structure layer first) Also, the plugin do a lot of conflict with a chunk generate called Terra. I posted a issue in Terra project. I know it's hard to make the integration with these two, so I just disable dynmap-struct.

RuofengX commented 3 years ago

You can check the conflict in Link, also need to open the structure Layer.

KovuTheHusky commented 3 years ago

Yes, after a full reboot it works.

This is just sort of how things work with most (but not all) plugins.

But you can see here this structure is not actually appear in game. (Maybe you need open the structure layer first)

The plugin uses the built-in locate command which isn't always entirely accurate. There's not much to do without adding a lot of logic to search the area to see if the structure actually exists.

Also, the plugin do a lot of conflict with a chunk generate called Terra. I posted a issue in Terra project.

I'm not sure what's going on with Terra. Like I said, this plugin only uses the locate command so I assume Terra is putting Village structures all over the place even if it's not generating actual villages in the spot.

RuofengX commented 3 years ago

OK, I got it. Thanks for reply