KozGit / DOOM-3-BFG-VR

Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
GNU General Public License v3.0
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HTC vive. The movement is propagated with the head turning #111

Open dfrancoed opened 7 years ago

dfrancoed commented 7 years ago

Hi guys. Great job. I'm very happy with this mod. the only issue that I have is when I move the head, the cursor in the menus is moved even whe I'm playing the movements of the head affect the movements of the character. I tried unpluging and pluging the vive controls but is the same.

CarlKenner commented 7 years ago

I don't really know what you mean.

dfrancoed commented 7 years ago

I mean in some way when I move the head the cursor in the menu options also is moving up and down quickly and uncontrolled.

KozGit commented 7 years ago

What do you mean when you say the movements of the head affect the movements of the character?

dfrancoed commented 7 years ago

I mean, I should be use the htc control, or the keyboard for the movement. But happen that when I move or turn the head with the htc helmet for some reason the character is moving in the game. In the same way when I'm in the menu, the movement of the head unwittingly moves the options in the menu in a uncontrolled way. Summarizing in a strange way the game is catching or tracking the head movement.

CarlKenner commented 7 years ago

The Vive headtracking is probably controlling the mouse, and probably because you're deliberately using a program to do that. Maybe something like VorpX?

KozGit commented 7 years ago

Are you still having this issue?