KozGit / DOOM-3-BFG-VR

Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
GNU General Public License v3.0
370 stars 52 forks source link

Two handed gun handling? #147

Open Aesop112 opened 7 years ago

Aesop112 commented 7 years ago

It's really just so much better in vr holding guns this way. Please. Add this.

Jake762x51 commented 7 years ago

+1

KozGit commented 7 years ago

I'm assuming you mean using both hands to aim the long guns, and not dual wielding?

Jake762x51 commented 7 years ago

Yes using both hands to aim the long guns, just like in H3VR and Onward.

Aesop112 commented 7 years ago

Please

blakeah commented 7 years ago

+1

jdawgzim commented 7 years ago

Then duct-tape flash light to gun? How would flashlight be handled?

Some games allow one handed firing but then you get more accuracy when you wield a rifle two handed. This sounds like a difficult change, though. I'm fine with how the game works now. This is more of a super soldier action game and less of a military shooter. This game is more Serious Sam and less Call Of Duty.

-1

blakeah commented 7 years ago

While I agree with your reasoning, I feel like more options are for the better! Currently, the the mod allows you to mount the flash-light to your head which I find works great, and doesn't ruin immersion at all. What does ruin it however is the fact that when you have a custom 3D printed gun-stock for games such as Onward or H3VR and use it in this Doom3VR, your "off-hand" essentially is floating in space in front of (or above) your gun and can slightly break immersion. Therefore attaching the off hand to the weapon animations or removing it and allowing the PDA to be static would be a great alternative in this case.

Aesop112 commented 7 years ago

It's a horror game, and isn't in the flavor of serious sam at all with waves of hordes. It's generally more atmospheric and I think gripping your gun with a second hand would add to the immersion.

On Jul 25, 2017, at 7:05 PM, Blake Hixson notifications@github.com wrote:

While I agree with your reasoning, I feel like more options are for the better! Currently, the the mod allows you to mount the flash-light to your head which I find works great, and doesn't ruin immersion at all. What does ruin it however is the fact that when you have a custom 3D printed gun-stock for games such as Onward or H3VR and use it in this Doom3VR, your "off-hand" essentially is floating in space in front of (or above) your gun and can slightly break immersion. Therefore attaching the off hand to the weapon animations or removing it and allowing the PDA to be static would be a great alternative in this case.

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djsolidsnake86 commented 2 years ago

This will be implemented? Doom3 quest 2 port has this