KozGit / DOOM-3-BFG-VR

Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
GNU General Public License v3.0
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Analog Turning Issue (bug or feature?) #151

Closed WKGBPrewitt closed 7 years ago

WKGBPrewitt commented 7 years ago

I am having a problem with analog turning. When I turn using the analog stick, there is about a 90 degree dead zone (45 degrees to both left and right of center mass/center chest) when turning/switch directions. If I turn right or left long enough I start turning, and can keep turning the same direction as quickly as I press the stick. If I were to then switch directions, I need to bridge the 90 degree gap before I actually notice that I'm turning (the virtual body is turning, but head orientation remains unaltered until the dead zone has been traversed.)

Is there some setting that I need to change to make this gap disappear? I use a standard desk chair, so I have decent rotation, but sometimes I need the joystick to assist turning fast enough to navigate corridors. Not turning as soon as I press the stick causes me to get physically sick in the rift.