KozGit / DOOM-3-BFG-VR

Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
GNU General Public License v3.0
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[Request] Is it possible to have the flashlight always on? (Anywhere to Donate?) #169

Open tsr22 opened 7 years ago

tsr22 commented 7 years ago

I know this is more of a game issue, but is there anyway to add an option where the flashlight is always on? You guys have done an amazing job, anywhere to donate?

AerowynX commented 7 years ago

use console command flashlight_batteryDrainTimeMS -1

flashlight will never run out of power

tsr22 commented 7 years ago

For me it seems to reset its state when I interact with buttons etc. Then I have to turn it back on. I didn't even notice that power was an issue with the BFG version - will check into that, thanks!

tsr22 commented 7 years ago

Won't come on at all with that setting :/

AerowynX commented 7 years ago

Try like 999999 instead of -1

On Jun 15, 2017 10:57 AM, "tsr22" notifications@github.com wrote:

Won't come on at all with that setting :/

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/KozGit/DOOM-3-BFG-VR/issues/169#issuecomment-308759580, or mute the thread https://github.com/notifications/unsubscribe-auth/AWZd9PD8RdDhpwJGcww5zVdCEeFAfpeZks5sEUY9gaJpZM4N7FxE .

tsr22 commented 7 years ago

Rgr -- I ended up doing:

flashlight_batteryChargeTimeMS "1"  //Longer time to simulate battery changes
flashlight_batteryDrainTimeMS "9999999999999999"    //More realistic flashlight_batteryChargeTimeMS

Seems to be working well - thanks for pointing me in the right direction :) Though I realize that may be ridiculously long, was being careful heh

tsr22 commented 7 years ago

Still occasionally seems to turn off on its own when focus is taken away from the weapon (I am using the flashlight on the weapon). I.E. interacting with consoles, buttons etc.

AerowynX commented 7 years ago

Does it do it if you mount it on your head?

On Jun 15, 2017 1:06 PM, "tsr22" notifications@github.com wrote:

Still occasionally seems to turn off on its own when focus is taken away from the weapon (I am using the flashlight on the weapon). I.E. interacting with consoles, buttons etc.

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/KozGit/DOOM-3-BFG-VR/issues/169#issuecomment-308805771, or mute the thread https://github.com/notifications/unsubscribe-auth/AWZd9HZTGRlQ70PPF3KZPWcwceJmhHTbks5sEWR6gaJpZM4N7FxE .

tsr22 commented 7 years ago

I'll try here in a bit, though it takes a while sometimes to happen on the gun, so maybe the same for the head. Will update when I have something.

tsr22 commented 7 years ago

Update: Head is doing the trick, hasn't turned off yet on its own.

*I guess cutscenes seem to turn off the flashlight in general. Not sure if fixable or not :/

AerowynX commented 7 years ago

cool deal

On Thu, Jun 15, 2017 at 3:37 PM, tsr22 notifications@github.com wrote:

Update: Head is doing the trick, hasn't turned off yet on its own.

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KozGit commented 7 years ago

I've been trying to avoid options that completely change gameplay from the way it was originally intended - I'll think about this a little bit. Anyone else have any thoughts?