Closed motorsep closed 7 years ago
Just to make sure I understand the question, are you asking if it's ok to make content mods, or are you asking if its technically possible? ( The answer to both questions is yes, but I'd like to answer more fully if you can tell me what you're trying to do. )
Thx!
@KozGit It's the latter. I've worked with Doom 3 BFG engine for a long while and I know that out of the box it doesn't work with mods (content mods, since the architecture is different from old Doom 3 and DLL mods aren't compatible with new engine). RBDoom 3 BFG doesn't quite work with mods either, despite its authors claims (I couldn't really get it to load any content mods, even basic ones).
Btw, our Doom 3 BFG fork has some goodies, in case you want to port them over into your VR branch :)
This mod is built off of an older version of RBDoom3, and nothing was really changed to allow additional modding. You can add new textures and models ( I had to change some for this mod ). Also, some of the hi-def texture packs work ( with some bugs ) with this and RBDoom, which include new models and textures. Obviously, original doom 3 mods that included a modded .dll wont work with with BFG as you mentioned.
I haven't tested using new maps with BFG yet. It's something I want to look at, but I'm still trying to implement all the VR specific features so I haven't really had much time to look at it. Off of the top of my head, I can't think of a specific reason why it wouldn't be possible, but again, a mod from vanilla D3 isn't going to work as you know.
Gloss map support huh? Sweet! I didn't have time to go thru the code, how did you wind up implementing them?
@KozGit I didn't - I had 2 ex-ID guys contracted to implement vast amount of new features and bug fixes. Eventually ran out of money and they ran out of enthusiasm, and the project died.
Closing issue as question was addressed.
Is it possible to make content mods for this Doom 3 BFG fork? (stuff like new maps with new textures; new models; update AI scripts; etc.)