KozGit / DOOM-3-BFG-VR

Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
GNU General Public License v3.0
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[FEEDBACK] Teleport button and beam mismatch #182

Open motorsep opened 7 years ago

motorsep commented 7 years ago

Basically if user presses button to initiate teleport on the right Touch controller, user expects to see beam coming off the same "hand". Right now pressing button on the right Touch shows beam on the left.

The easiest solution is to move teleport button to the left Touch by default.

KozGit commented 7 years ago

This is one of those things that gets a little confusing because of all the options. You can choose to have the teleport beam originate from the weapon hand or from the flashlight. I can re check the defaults I thought it was supposed to be originating from the weapon/weapon hand. In the interim you can use the menus to configure this how you like.

motorsep commented 7 years ago

I have beam set to emit from flashlight hand. What I am saying by default the hand emitting the beam should automatically have button assigned.

KozGit commented 7 years ago

With the controls be completely reconfigurable, it's simpler to just have the player manually config the controls the way they want. If the button on the flashlight was already assigned to a different action, I didn't want to overwrite it without the player knowing. I don't think I'm going to change this behavior - in the future I do want to include a selection of pre-defined control schemes the player can scroll thru to make control setup easier. If anyone else has thoughts about this, post them here and I'll review my thinking.