Open jdawgzim opened 7 years ago
Push to activate is probably a good idea. I know in the current implementation, voice recognition hears 'fists' way too often, which causes you to switch to fists - not good in the middle of a fight. Just curious, have you had other misrecognized commands?
Usually have other people in the room when I play and it causes huge problems with others talking. It switches to fists, grenades, PDA, or exits menu a lot. Even just the game sounds from external speakers have activated things before. :-/ Plus sometimes I just like to talk while I play games, maybe it's weird but it causes problems with voice activated stuff. To add another point:
In the meantime I've started adding "Fred" to the beginning of the commands I don't want to accidentally activate. Kinda like Alexa or Siri pre-command phrases. "Fred Fists" or "Fred PDA" but not for the commands that I want quick like "shotgun.
I heard that there is a setting in "Open VR - Advanced Settings" app that allows setting a talk button for Vive mic. I might try that. https://github.com/matzman666/OpenVR-AdvancedSettings
Two more suggestions:
Just ideas but I bet the easiest thing would be just to add a hold button that activates voice commands as long as it acts immediately and is fast.
"Open VR - Advanced Settings" app worked for muting the Vive mic, but unfortunately it works across all games. I have to enable it then disable it each time I play Doom 3 VR. Otherwise it works awesome for voice commands. It would be wonderful if:
1) Hold to voice command button 2) Voice command for toggle crouch
Problem: Monster noises from sound system or noises from people talking in room activating the voice commands. Suggestions: 1) Can we get a bindable button to activate voice commands while held down? 2) Could be toggle but push to talk (held down) seems better. 3) Could add crouch toggle through voice commands which could free up a button