KozGit / DOOM-3-BFG-VR

Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
GNU General Public License v3.0
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[Question] How to enable head-bobbing ? #214

Closed neodraig closed 6 years ago

neodraig commented 7 years ago

As one of the lucky ones that are not sick in VR, I would really appreciate to activate the head-bobbing. Is it possible to do that ?

Gliding over the ground kinda breaks the immersion to me, and having the head-bobbing would really improve it (in my opinion).

I know it is not advise to use head-bobbing in VR as it makes some people sick, but as a person who's not sick in VR, I would really appreciate to have it.

Thanks.

ghost commented 6 years ago

Try setting the following cvars in the console or in your autoexec.cfg:

set pm_crouchbob 0.5
set pm_walkbob 0.3
set pm_runbob 0.4
set pm_runpitch 0.002
set pm_runroll 0.005
set pm_bobup 0.005
set pm_bobpitch 0.002
set pm_bobroll 0.002

For reference see: SysCvar.cpp

KozGit commented 6 years ago

@10101000 Thanks for posting! Going to close the issue as there hasn't been any follow up from the op.