KozGit / DOOM-3-BFG-VR

Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
GNU General Public License v3.0
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[bug report ] Guardian ( oculus rift ) is toggled infinitely when using bare hands . #232

Open netshaman opened 6 years ago

netshaman commented 6 years ago

First : Using bare hands toggles the guardian infinitely ( using oculus rift ) ! Second : sometimes the synthetic speech of my computer runs on its own spelling all the weapons ingame ( ! ) , weird ... Third : using full body don't allow to turn in real life ; the body is twisted ingame. Fourth : After death can't reload the last save ( it stays greyed out ) .

KozGit commented 6 years ago

Check the chaperone setting in the VR Settings->Rendering options menu. This defaults to 'melee', which always brings up the chaperone/guardian when the hands are empty, ( idea is so you wont punch the wall ). If you change this to 'near', the chaperone will only turn on when you get close to the wall.

In regards to the computer speaking the list of commands, the speech recognition has incorrectly identified some background sound as the 'what can I say' command. If you're not using speech recognition, you can disable it thru the VR Settings->Control Options->Voice Commands menu option. You can also try adjusting you microphone sensitivity in windows. Running the speech recognition training wizard in windows can also help the overall accuracy of speech recognition. Additionally, you can edit the 'voices.dict' files in the (d3bfg install directory)/Fully Possessed/dict directory to change what phrases are recognized for any command. In the upcoming release, I've added the option to have a 'push to talk' button as well. If enabled, you have to hold a button down for speech recognition to be active.

Your third and fourth issues have been fixed in the upcoming build.