KozGit / DOOM-3-BFG-VR

Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
GNU General Public License v3.0
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Windows MR #242

Open lokertr opened 6 years ago

lokertr commented 6 years ago

In Windows MR the hand tracking does not work unless you hold a controller button, then it works just fine. Also, I seem to get some random rotation when playing almost like I am hitting the touch pad.

Awesome work!

KozGit commented 6 years ago

Thanks, looking a little at MR input now. I have no idea why you would have to press a button for hand tracking to work - it should read the position values from SteamVR even if no buttons are pressed - in fact position and buttons states are polled separately in SteamVR. Is this issue still happening? I know another MR user was reporting tracking was fine, but just limited to using the trackpad. I was looking at adding support for the additional joystick axes on the MR controller.

I have no way to test as I currently don't have any MR hardware, so your input is appreciated!