KozGit / DOOM-3-BFG-VR

Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
GNU General Public License v3.0
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Resurrection of Evil -> graphical bug in v0.022 #252

Open Midnightmaster opened 6 years ago

Midnightmaster commented 6 years ago

I Play the whole main Mission with v0.022 -> a few little problems but nothing that can´t correct with some cheats. Now i want to play ROE. Works good so far, but there is an Graphical bug behind me. It is a giant claw, like my Hand but very long and thin. Its behind me and moves, when i move my right Touch Controller. It´s very disturbing. I start a new game with HD-Pack and without -> giant Claw. I start the Game with v0.021a -> The main menu opens again in the intro and show me the console with a few errors or something. I delete the two generated folders -> the same. What can i Do?

http://www.bilder-upload.eu/show.php?file=b7e924-1517267565.jpg

Thanks!

KozGit commented 6 years ago

Hi,

So what little problems did you experience while playing the main mission? I'm trying to get as many things fixed as I can for the next release.

For version .022, it looks like the player model didn't export correctly for ROE, which is causing the issue you are seeing. ( Just verified this ). I fixed the model - the new file is:

d3xp_spplayer_vrik.zip

Unzip into the '(doom 3 bfg directory)/build/Fully Possessed/models/md5/characters/player/' directory, replacing the existing file. Delete the 'generated' folder and it should be fixed. Please let me know if this works for you. ( Also note that this issue only happens when you are displaying just weapons or weapons/hands, not if you have the full body displayed )

In regards to switching between v022 and 021, you would really need to delete the entire Fully Possessed directory, and then re-install whichever version you want from the corresponding .zip file ( don't use the .exe installer on the releases page )

Hope this helps!

SputnikKaputtnik commented 6 years ago

Speaking of the next release ... any vague hint for ... when? :)

KozGit commented 6 years ago

My best guess was last July, so.................. :) I'm trying to finish some hand interaction stuff, but it's not turning out quite like I had hoped - not sure if I'm going to try to finish it or punt and come back to it later. I've been testing with the Vive lately so I need to re-check and make sure I didn't break any rift code. Then just some testing and hopefully release.

Have you been playing the test build from little while ago - if so did you find any issues or have any suggestions? Thx!

SputnikKaputtnik commented 6 years ago

I am playing that test build linked in another issues thread, yes. One thing I noticed are random crashes to desktop that seem to be linked to imps and revenants shooting their projectiles. You want me to send you any logfiles and my dxdiag file for a comprehensive spec sheet?

Midnightmaster commented 6 years ago

Many Thanks for the quick fix, it runs perfect now! There wasn´t any freezes or crash´s i noticed. Everything work´s good. In my opinion the 0.022 is at 97% :-) The only anoying is the interaction with control panels. It switches from Hand to Gun if you come too close. My System: Windows 7 64 Core i7-8700k GTX 1080ti 16 gb Ram(3000) Oculus with Touch + TPCast

I have several Doom 3 folder copy´s with 0.022 and 0.021a with and without the HD Pack. Monorail and Central Processing won´t load with 0.022. Monorail freezes at the beginning and Central Processing opens the Console and go to the Main Menu. Played Monorail a few Minutes with 0.021a and switched to 0.022 later. This doesen´t work with CPU Level. Play the CPU with a new game (0.021a). Lost all my PDA´s :-( In level ??Monorail?? is a point where a Demon breaks through a Window. If he doesen´t do that, you can´t go through the window and activate the lock and deaktivate the autogun. The Demon doesen´t do anything and chill out there...

A big compliment for this Mod. It was the best VR experience for me so far, It´s much better than Doom VFR. If you are at v1.0 please Help the Guy with the Alien Isolation Mod :-)

KozGit commented 6 years ago

@SputnikKaputtnik

If you can repeat the issue crashing to desktop, here is how to enable logging:

Create a shortcut to Doom3BFGVR.exe Right click on the shortcut, go to properties. In the target field, add +set logFile 2 to the end - be sure to leave a space after .exe and before +set Click apply, then ok. Double click shortcut to launch the game.

The log file will be stored in c:\users(your user name)\saved games\id software\doom 3 bfg\base\qconsole.log

If you can put the log someplace like pastebin I'll take a look. ( a copy of the vr config files from the save game directory would be useful as well) Thanks!