KozGit / DOOM-3-BFG-VR

Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
GNU General Public License v3.0
372 stars 52 forks source link

Worked the first time I launched it, but doesn't launch correctly afterwards #314

Closed VividerMicrobe closed 4 years ago

VividerMicrobe commented 4 years ago

I was setting up the game and going through all the different settings when the game crashed. Tried to get back in, a grey window with the exe's name pops up for a few seconds, then a blue window appears with a log that says what went wrong, but I don't know how to fix it.

This is what it says:

writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\interactionSM_parallel_skinned_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\interactionSM_parallel_skinned_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\interactionSM_parallel_skinned_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\interactionSM_parallel_skinned_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\interactionSM_parallel_skinned_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\interactionSM_parallel_skinned_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\environment_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\environment_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\environment_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\environment_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\environment_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\environment_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\environment_skinned_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\environment_skinned_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\environment_skinned_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\environment_skinned_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\environment_skinned_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\environment_skinned_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\bumpyenvironment_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bumpyenvironment_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bumpyenvironment_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\bumpyenvironment_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bumpyenvironment_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bumpyenvironment_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\bumpyenvironment_skinned_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bumpyenvironment_skinned_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bumpyenvironment_skinned_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\bumpyenvironment_skinned_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bumpyenvironment_skinned_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bumpyenvironment_skinned_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\depth_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\depth_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\depth_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\depth_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\depth_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\depth_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\depth_skinned_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\depth_skinned_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\depth_skinned_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\depth_skinned_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\depth_skinned_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\depth_skinned_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\shadow_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadow_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadow_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\shadow_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadow_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadow_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\shadow_skinned_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadow_skinned_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadow_skinned_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\shadow_skinned_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadow_skinned_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadow_skinned_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\shadowDebug_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadowDebug_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadowDebug_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\shadowDebug_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadowDebug_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadowDebug_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\shadowDebug_skinned_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadowDebug_skinned_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadowDebug_skinned_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\shadowDebug_skinned_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadowDebug_skinned_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\shadowDebug_skinned_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\blendlight_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\blendlight_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\blendlight_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\blendlight_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\blendlight_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\blendlight_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\fog_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\fog_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\fog_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\fog_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\fog_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\fog_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\fog_skinned_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\fog_skinned_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\fog_skinned_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\fog_skinned_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\fog_skinned_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\fog_skinned_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\skybox_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\skybox_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\skybox_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\skybox_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\skybox_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\skybox_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\wobblesky_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\wobblesky_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\wobblesky_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\wobblesky_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\wobblesky_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\wobblesky_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\postprocess_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\postprocess_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\postprocess_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\postprocess_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\postprocess_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\postprocess_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\stereoDeGhost_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoDeGhost_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoDeGhost_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\stereoDeGhost_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoDeGhost_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoDeGhost_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\stereoWarp_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoWarp_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoWarp_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\stereoWarp_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoWarp_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoWarp_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\bink_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\bink_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\bink_gui_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_gui_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_gui_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\bink_gui_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_gui_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_gui_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\stereoInterlace_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoInterlace_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoInterlace_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\stereoInterlace_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoInterlace_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoInterlace_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\motionBlur_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\motionBlur_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\motionBlur_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\motionBlur_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\motionBlur_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\motionBlur_fragment.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\debug_shadowmap_vertex.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\debug_shadowmap_vertex.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\debug_shadowmap_vertex.uniforms writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\debug_shadowmap_fragment.hlsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\debug_shadowmap_fragment.glsl writing to: C:\Users\Pract\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\debug_shadowmap_fragment.uniforms ----- Initializing Sound System ------ Setup OpenAL device and context... Searching for Rift Audio. Getting openAL devices via ALC_ALL_DEVICES_SPECIFIER Found: OpenAL Soft on Turtle Beach Headset (3- Turtle Beach Ear Force Stealth 450) Found: OpenAL Soft on Speakers (HTC Vive) Found: OpenAL Soft on Speakers (Realtek High Definition Audio(SST)) Found: OpenAL Soft on Speakers (Bigscreen Audio Stream 1.2) Found: OpenAL Soft on HTC-VIVE (NVIDIA High Definition Audio) Rift audio not found or failed to open. Attempting to initialize default openAL audio device. Done. OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.17.2 OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length sound system initialized.

------- Initializing renderSystem -------- pdaImage size 756 840 Hudimage size 756 840 Updating texture filter parameters. renderSystem initialized.

VR Mode ENABLED. Generating FBOs. Default recommended resolution = 1512 1680 Requested pixel density = 1.300000

Working resolution ( default * pixelDensity ) = 1965 2184 vr_FBOAAmode 1 r_multisamples 2 Creating 1965 x 2184 MSAA framebuffer Adding Depth/Stencil attachments to MSAA framebuffer Adding color attachment to MSAA framebuffer GlRenderBufferStorage GL_RENDERBUFFER, 2, 6408, 1965, 2184 Creating resolve framebuffer Adding Depth/Stencil attachments to framebuffer Adding color attachment to framebuffer pdaImage size 1965 2184 Hudimage size 1965 2184 Init Hmd FOV x,y = 108.739220 , 111.341476. Aspect = 0.952800 Compositor error = 104 --------- Game Map Shutdown ----------


ERROR: Failed to set skybox override with error: 104


Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...restoring hardware gamma: success

Pretty much the only thing that caught my attention was the error: 104. I'm using an HTC Vive with this, and I also have the Revive plugin active. Every time I launch the mod, it opens up the Oculus app, even though I hardly use it anymore.

VividerMicrobe commented 4 years ago

Nevermind, I figured it out. I just had to make sure it was using the GPU, not the CPU, and I had to set it to run as an administrator