Open AndersMalmgren opened 3 years ago
Incidentally the same issue exists in Doom3Quest (DOOM 3 on Oculus Quest) which borrowed significantly from Fully Possessed.
Locomotion is a bit fishy overall in latest build. Compared to the released build here. Though its also better in many regards. Like getting close to some terminals is easier.
Been debugging this issue in Doom3Quest and the possible fix I arrived at is shown here; https://github.com/Ionwerks/Doom3Quest/commit/56e6d436cb25be744becfb07be1a12ca75c7ce7f
I push your fix in this version : Many thanks for all your work, if you have some others you're welcome :) Doom3BFGVR.Alpha021i-RC1
I push your fix in this version : Many thanks for all your work, if you have some others you're welcome :) Doom3BFGVR.Alpha021i-RC1
Just tried it, seems to work (Tested it really quick). Another thing I would like would be if you lerped the descent / ascend movement in stairs. Just a bit. Example from Half Life Alyx
Might only happen on the setting crouch to height or whats its called. The setting were the floor matches my real floor. But anyway. Sometimes after moving upp a stair the floor level is wrong. I need to jump once to correct it. (Pressing the jump button, not roomcale jumping :P)
Latest NPi2Loup build