KozGit / DOOM-3-BFG-VR

Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
GNU General Public License v3.0
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Floor height is wrong sometimes after climbing a stair #373

Open AndersMalmgren opened 2 years ago

AndersMalmgren commented 2 years ago

Might only happen on the setting crouch to height or whats its called. The setting were the floor matches my real floor. But anyway. Sometimes after moving upp a stair the floor level is wrong. I need to jump once to correct it. (Pressing the jump button, not roomcale jumping :P)

Latest NPi2Loup build

Ionwerks commented 2 years ago

Incidentally the same issue exists in Doom3Quest (DOOM 3 on Oculus Quest) which borrowed significantly from Fully Possessed.

AndersMalmgren commented 2 years ago

Locomotion is a bit fishy overall in latest build. Compared to the released build here. Though its also better in many regards. Like getting close to some terminals is easier.

Ionwerks commented 2 years ago

Been debugging this issue in Doom3Quest and the possible fix I arrived at is shown here; https://github.com/Ionwerks/Doom3Quest/commit/56e6d436cb25be744becfb07be1a12ca75c7ce7f

NPi2Loup commented 2 years ago

I push your fix in this version : Many thanks for all your work, if you have some others you're welcome :) Doom3BFGVR.Alpha021i-RC1

AndersMalmgren commented 2 years ago

I push your fix in this version : Many thanks for all your work, if you have some others you're welcome :) Doom3BFGVR.Alpha021i-RC1

Just tried it, seems to work (Tested it really quick). Another thing I would like would be if you lerped the descent / ascend movement in stairs. Just a bit. Example from Half Life Alyx

https://www.youtube.com/watch?v=lWdecHDvWWg